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I Sound Designed Mortal Kombat with my Voice
Since we started out with the channel, we’ve covered sound design various times. The art of recording audio to edit that in your film. This is the role of the foley artist.
But why do we sound design? Can’t we just record the audio on set? Of course we can, and some audio is definitely used in post. Think of dialogue, which is very tricky to dub.
But not all sounds are being recorded well on set. Usually these are details like clothing, materials, footsteps, etcetera. Often times we need the microphone close to these actions, which is impossible to record live. Other times, the real sound is not exactly what we want.
You might like the sound of heavy footsteps, but in reality that audio isn’t so badass. Or sounds that are just impossible to get on set. Think of cracking bones, hits or artificial sounds. Here it’s our job to mimic those sounds afterwards.
Big thanks to Accusonus for their support on this video. Their ERA5 bundle is a collection of audio restoration plugins for Adobe Premiere Pro. Check out the most affordable audio solution!