Modeling takes Time
Spoiler alert; the ultimate skateboard trick that Jordy pulled off is a 3D animation. We tried modeling the skateboard at first, which went surprisingly good. Measuring Jordy’s real skateboard, I was able to get all the details of the trucks and bolts in place.
But I’ll be honest; it was time consuming. Time we didn’t have, so the best option for us was to make use of a stock 3D model. Turbo Squid is one of such libraries where you can purchase 3D models and their textures, ready to use.
Textures for 3D Models
We got ourselves a 3D skateboard model and it’s texture. The only issue was that the 3D file was made in 3D Studio Max. Since we’re working in Cinema4D, the textures weren’t linked to the model.
In essence this isn’t a huge problem, but not having so much experience yet, it was challenging. I had to figure out a way to link the textures to the model manually. With some searching, I came across a Reddit post that explained it very well. Not much later, the texture was linked and we could start with the animations!
Removing the Real Skateboard
The setup was simple; Jordy does a skateboard trick and we had to swap the real board with our 3D model. The execution however was a little more tricky.
Removing objects with Adobe After Effects involves animating a mask over the real skateboard. It was pretty time consuming, but it turned out great. The biggest problem was painting Jordy’s feat back in the areas where the real skateboard came in front of him.
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