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We recreated the Hellblade II trailer in Unreal Engine 5

Published on

Unreal Engine Tutorials

metahuman, mocap, quixell mixer

Learn how to mocap and change the look of Unreal Engine 5 Metahumans to recreate the Hellblade II: Senua’s Saga demo.

Introduction: Embracing the Power of Unreal Engine 5

The Hellblade 2 demo video, rendered in real-time in Unreal Engine 5, has taken the gaming world by storm. Its stunning visuals are a testament to the democratization of technology. Now, anyone can create high-end animations. You don’t need extensive experience in 3D animation or an expensive mocap studio.

Hellblade II: Senua's Saga
Hellblade II: Senua’s Saga

The Rokoko Smartsuit: Revolutionizing Motion Capture

The Rokoko smartsuit is a game-changer in motion capture. This suit, complete with an optional smart glove, offers detailed control. It’s powered by a simple power bank and connects wirelessly to the Rokoko studio. Here, users can view, capture, and export the mocap, streamlining the workflow.

Rokoko Apps: Motion Capture on Your Phone

Rokoko also offers a handy app which lets users capture motion with their phone and access a library of mocap animations. For detailed capture, Metahuman’s new Animator is a great tool. It works through the Livelink app and complements Rokoko’s face motion capture app.

DIY Mocap Helmet
DIY Mocap Helmet

Metahuman: Crafting Realistic Characters

Metahuman is a crucial tool in Unreal Engine for creating high-quality animations. However, characters often look too clean and for a gritty game like Hellblade, you need more realism. That’s where Substance Painter and Quixel Mixer come in. These tools let users paint textures onto the Metahuman, adding elements like blood and dirt.

Mocap Integration: Animating Characters

Adding the mocap to the Metahuman involves two steps. First, process the face and body animations separately. Then, capture the body mocap onto a skeleton from Rokoko. This skeleton needs to fit onto the Metahuman’s skeleton. After that, bake the animation onto the Metahuman. Use an additive property to alter the skeleton’s position and rotation.

Creating the Environment: Building Hellblade’s World

The last step is creating the environment. You can do this by dragging and dropping assets from the Quixel library. For dynamic elements like the night sky, use tools like Ultra Dynamic Sky. This tool lets users create any weather, from northern lights to dust storms.

Hellblade Recreation
Our Recreation of the Hellblade II demo

Conclusion: Looking Ahead in Animation

The result? A stunning recreation of the Hellblade demo. It showcases the power of Unreal Engine 5 and the possibilities it offers to creators. With these democratized tools, anyone can create high-quality animations. This opens up a world of possibilities for the future of game development and animation.