Learn 3D Modelling in Unreal Engine 5
Make the 3D models your scenes are missing, without leaving Unreal Engine 5. Go from a single box to a cabin with a couch you sculpt yourself.
- Model your own props and furniture in Unreal Engine 5
- Build architecture from a floor plan
- Texture models so materials fit and line up
- Sculpt soft, organic shapes
- Add the detail that makes a model look realistic
Make the 3D models your scenes are missing, without leaving Unreal Engine 5. In this beginner course you go from placing a single box to a cabin with a couch you sculpt yourself, using only the modeling tools built into the engine. No Blender, and no more settling for an asset that is almost right.
What you'll be able to do
Model props and furniture for your own scenes, from a simple table to a soft, sculpted couch.
Build architecture to exact measurements, starting from a floor plan.
Texture your models so materials fit, line up at the corners and show real depth.
Sculpt organic shapes like cushions, pillows and fabric.
Add the small details that make a model look real.
Reshape models you download, so an asset that is almost right becomes the one you need.
What you build
The course follows one project: a small cabin. You raise its walls on top of a floor plan, give it brick, paint, wood and glass, then furnish it with a table and a couch you shape yourself, down to the pillows, the blanket and the buttons. Smaller pieces along the way, like a bottle, a spring and a bigger axe, let you practice each technique on its own.
The last lesson gives you two assignments: rebuild Jordy's finished cabin with its lights and furniture, or fill your own cabin with models you design.
How the course is built
There are 15 lessons with a total runtime of about 1 hour 22 minutes. The lessons build on each other, and most end with a short task to try before the next one.
The project file is included as a download (UE5_Modeling_Project.zip, about 530 MB) with the finished cabin. The Quixel materials Jordy uses can't be shared, so you apply your own from the Fab marketplace.
Who this course is for
Filmmakers, virtual production artists and game makers who already use Unreal Engine 5 and want to make their own models. You don't need any modeling experience. You should know the basics of the engine, such as moving through the viewport and placing actors. If you are new to it, start with Unreal Engine 5 for Beginners.
Unreal Engine is not a dedicated modeling program, and Jordy says that for some work a professional will still pick Blender. This course shows how far you get without leaving the engine.
What you need
Unreal Engine 5, recent enough to include the Fab marketplace and Nanite tessellation.
Materials from the Fab marketplace. Quixel Megascans is no longer free. Jordy shows how to find free materials there, such as a free glass material pack, and some steps in the Nanite lesson are specific to Quixel materials.
A computer that runs Unreal Engine 5 smoothly. Very detailed meshes can make the editor slow, and Jordy shows how he works around that.
Jordy Vandeput
Founder of Cinecom · 2.75M+ subscribers on YouTube
Jordy Vandeput is a Belgian filmmaker who has taught practical filmmaking to millions through Cinecom. He breaks professional techniques down into clear, repeatable steps you can use on your very next project.
Watch on YouTubeEvery course. Every pack. One price.
- 15 courses
- 24 video packs
- 1 partner deal
- Every future release